Describes the source of material information for visuals rendered with a frame.
typedef enum _D3DRMMATERIALMODE{
D3DRMMATERIAL_FROMMESH,
D3DRMMATERIAL_FROMPARENT,
D3DRMMATERIAL_FROMFRAME
} D3DRMMATERIALMODE;
Values
Material information is retrieved from the visual object (the mesh) itself. This is the default setting.
Material information, along with color or texture information, is inherited from the parent frame.
Material information is retrieved from the frame, overriding any previous material information that the visual object may have possessed.
See Also
IDirect3DRMFrame::GetMaterialMode, IDirect3DRMFrame::SetMaterialMode