IDirectSound3DBuffer::GetVelocity
The IDirectSound3DBuffer::GetVelocity method retrieves the current velocity for this sound buffer. Velocity is measured in units per second. The default unit is one meter, but this can be changed by using the IDirectSound3DListener::SetDistanceFactor method.
HRESULT GetVelocity(
LPD3DVECTOR lpvVelocity
);
Parameters
lpvVelocity
Address of a D3DVECTOR structure that will contain the sound buffer's current velocity.
Return Values
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Remarks
Velocity is used for Doppler effects only. It does not actually move the buffer. For additional information, see Doppler Factor.
The default unit of measurement is meters per second, but this can be changed by using the IDirectSound3DListener::SetDistanceFactor method.
See Also
IDirectSound3DBuffer::SetPosition, IDirectSound3DBuffer::SetVelocity