IDirectSound3DBuffer::GetPosition
The IDirectSound3DBuffer::GetPosition method retrieves the sound buffer's current position, in distance units. By default, distance units are meters, but the units can be changed by using the IDirectSound3DListener::SetDistanceFactor method.
HRESULT GetPosition(
LPD3DVECTOR lpvPosition
);
Parameters
lpvPosition
Address of a D3DVECTOR structure that will contain the current position of the sound buffer.
Return Values
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.