IDirectSound3DBuffer::GetPosition

The IDirectSound3DBuffer::GetPosition method retrieves the sound buffer's current position, in distance units. By default, distance units are meters, but the units can be changed by using the IDirectSound3DListener::SetDistanceFactor method.

HRESULT GetPosition(

LPD3DVECTOR lpvPosition

);

Parameters

lpvPosition

Address of a D3DVECTOR structure that will contain the current position of the sound buffer.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.