IDirect3DRMMeshBuilder::SetTextureCoordinates
Sets the texture coordinates of a specified vertex in a Direct3DRMMeshBuilder object.
HRESULT SetTextureCoordinates(
DWORD index,
D3DVALUE u,
D3DVALUE v
);
Parameters
index
Index of the vertex to be set.
u and v
Texture coordinates to assign to the specified mesh vertex.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also