IDirect3DRMMeshBuilder::SetTextureTopology

Sets the texture topology of a Direct3DRMMeshBuilder object.

HRESULT SetTextureTopology(
BOOL cylU,
BOOL cylV
);

Parameters

cylU and cylV

Specify TRUE for either or both of these parameters if you want the texture to have a cylindrical topology in the u and v dimensions respectively; otherwise, specify FALSE.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.