Retrieves the texture of the given frame.
HRESULT GetTexture(
LPDIRECT3DRMTEXTURE* lplpTexture
);
Parameters
lplpTexture
Address of the pointer that will be filled with the address of the Direct3DRMTexture object representing the frame's texture.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also