IDirect3DRMMeshBuilder::SetVertexColorRGB

Sets the color of a specified vertex in a Direct3DRMMeshBuilder object.

HRESULT SetVertexColorRGB(
DWORD index,
D3DVALUE red,
D3DVALUE green,
D3DVALUE blue
);

Parameters

index

Index of the vertex to be set.

red, green, and blue

Red, green, and blue components of the color to assign to the specified vertex.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.