IDirect3DRMMeshBuilder::Translate

Adds the specified offsets to the vertex positions of a Direct3DRMMeshBuilder object.

HRESULT Translate(
D3DVALUE tx,
D3DVALUE ty,
D3DVALUE tz
);

Parameters

tx, ty, and tz

Offsets that are added to the x-, y-, and z-coordinates respectively of each vertex position.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.