Polygons

Three-dimensional objects in Direct3D are made up of meshes. A mesh is a set of faces, each of which is described by a simple polygon. The fundamental polygon type is the triangle. Although Retained-Mode applications can specify polygons with more than three vertices, the system translates these into triangles before the objects are rendered. Immediate-Mode applications must use triangles.

This section describes how your applications can use Direct3D polygons.

·Geometry Requirements

·Face and Vertex Normals

·Shade Modes

·Triangle Interpolants