Creates a material with the given specular property.
HRESULT CreateMaterial(
D3DVALUE vPower,
LPDIRECT3DRMMATERIAL * lplpD3DRMMaterial
);
Parameters
vPower
Sharpness of the reflected highlights, with a value of 5 giving a metallic look and higher values giving a more plastic look to the rendered surface.
lplpD3DRMMaterial
Address that will be filled with a pointer to an IDirect3DRMMaterial interface if the call succeeds.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.