Obtaining the IDirectSound3DBuffer Interface
To obtain a pointer to an IDirectSound3DBuffer interface, you must first create a secondary 3-D sound buffer. Do this by using the IDirectSound::CreateSoundBuffer method, specifying the DSBCAPS_CTRL3D flag in the dwFlags member of the DSBUFFERDESC structure parameter. Then, use the IDirectSoundBuffer::QueryInterface method on the resulting buffer to obtain a pointer to an IDirectSound3DBuffer interface for that buffer.
The following example calls the QueryInterface method with the C++ syntax:
// LPDIRECTSOUNDBUFFER lpDsbSecondary;
// The buffer has been created with DSBCAPS_CTRL3D.
LPDIRECTSOUND3DBUFFER lpDs3dBuffer;
HRESULT hr = lpDsbSecondary->QueryInterface(IID_IDirectSound3DBuffer,
(LPVOID *)&lpDs3dBuffer);
if SUCCEEDED(hr)
{
// Set 3-D parameters of this sound.
.
.
.
}
Note Pan control conflicts with 3-D processing. If both DSBCAPS_CTRL3D and DSBCAPS_CTRLPAN are specified when the buffer is created, DirectSound returns an error.