IDirect3DRMFace::GetTextureCoordinates
Retrieves the texture coordinates of a vertex in a Direct3DRMFace object.
HRESULT GetTextureCoordinates(
DWORD index,
D3DVALUE *lpU,
D3DVALUE *lpV
);
Parameters
index
Index of the vertex.
lpU and lpV
Addresses of variables that are filled with the texture coordinates of the vertex.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.