IDirect3DRMFace::GetTextureTopology
Retrieves the texture topology of a Direct3DRMFace object.
HRESULT GetTextureTopology(
BOOL *lpU,
BOOL *lpV
);
Parameters
lpU and lpV
Addresses of variables that are set or cleared depending on how the cylindrical wrapping flags are set for the face.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also