IDirect3DRMFace::GetTextureTopology

Retrieves the texture topology of a Direct3DRMFace object.

HRESULT GetTextureTopology(
BOOL *lpU,
BOOL *lpV
);

Parameters

lpU and lpV

Addresses of variables that are set or cleared depending on how the cylindrical wrapping flags are set for the face.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

See Also

IDirect3DRMFace::SetTextureTopology