IDirect3DRMWrap::ApplyRelative
Applies the wrap to the vertices of the object, first transforming each vertex by the frame's world transformation and the inverse world transformation of the wrap's reference frame.
HRESULT ApplyRelative(
LPDIRECT3DRMFRAME frame,
LPDIRECT3DRMOBJECT mesh
);
Parameters
frame
Direct3DRMFrame object containing the object to wrap.
mesh
Direct3DRMWrap object to apply.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also