IDirect3DRM::LoadTextureFromResource
Loads a texture from a specified resource.
HRESULT LoadTextureFromResource(
HRSRC rs,
LPDIRECT3DRMTEXTURE * lplpD3DRMTexture
);
Parameters
rs
Handle of the resource.
lplpD3DRMTexture
Address of a pointer to be initialized with a valid Direct3DRMTexture object if the call succeeds.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.