D3DMATRIX

The D3DMATRIX structure describes a matrix for such methods as IDirect3DDevice::GetMatrix and IDirect3DDevice::SetMatrix.

C++ programmers can use an extended version of this structure that includes a parentheses ("()") operator. For more information, see D3DMATRIX (D3D_OVERLOADS)

typedef struct _D3DMATRIX {

D3DVALUE _11, _12, _13, _14;

D3DVALUE _21, _22, _23, _24;

D3DVALUE _31, _32, _33, _34;

D3DVALUE _41, _42, _43, _44;

} D3DMATRIX, *LPD3DMATRIX;

Remarks

In Direct3D, the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead.

QuickInfo

  Windows NT: Use version 4.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3dtypes.h.

See Also

IDirect3DDevice::GetMatrix, IDirect3DDevice::SetMatrix