This helper function returns the minimum component of the specified vector. Min is part of the suite of extra functionality that is available to C++ programmers who define D3D_OVERLOADS.
D3DVALUE Min (const _D3DVECTOR& v);
This function is defined as follows:
inline D3DVALUE
Min (const _D3DVECTOR& v)
{
D3DVALUE ret = v.x;
if (v.y < ret) ret = v.y;
if (v.z < ret) ret = v.z;
return ret;
}
QuickInfo
Windows NT: Use version 3.1 or later.
Windows: Use Windows 95 or later.
Windows CE: Unsupported.
Header: Declared in vfw.h.
See Also