IDirect3DRMFrame2::GetTextureTopology
Retrieves the topological properties of a texture when mapped onto objects in the given frame.
HRESULT GetTextureTopology(
BOOL * lpbWrap_u,
BOOL * lpbWrap_v
);
Parameters
lpbWrap_u and lpbWrap_v
Addresses of variables that are set to TRUE if the texture is mapped in the u and v directions, respectively.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also