IDirect3DRMFrame2::GetTextureTopology

Retrieves the topological properties of a texture when mapped onto objects in the given frame.

HRESULT GetTextureTopology(
BOOL * lpbWrap_u,
BOOL * lpbWrap_v
);

Parameters

lpbWrap_u and lpbWrap_v

Addresses of variables that are set to TRUE if the texture is mapped in the u and v directions, respectively.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

See Also

IDirect3DRMFrame2::SetTextureTopology