D3DRMCOLORSOURCE

Describes the color source of a Direct3DRMMeshBuilder object. You can set the color source by using the IDirect3DRMMeshBuilder::SetColorSource method. To retrieve it, use the IDirect3DRMMeshBuilder::GetColorSource method.

typedef enum _D3DRMCOLORSOURCE{

D3DRMCOLOR_FROMFACE,

D3DRMCOLOR_FROMVERTEX

} D3DRMCOLORSOURCE;

Values

D3DRMCOLOR_FROMFACE

The object's color source is a face.

D3DRMCOLOR_FROMVERTEX

The object's color source is a vertex.

See Also

IDirect3DRMMeshBuilder::SetColorSource, IDirect3DRMMeshBuilder::GetColorSource