Describes the color source of a Direct3DRMMeshBuilder object. You can set the color source by using the IDirect3DRMMeshBuilder::SetColorSource method. To retrieve it, use the IDirect3DRMMeshBuilder::GetColorSource method.
typedef enum _D3DRMCOLORSOURCE{
D3DRMCOLOR_FROMFACE,
D3DRMCOLOR_FROMVERTEX
} D3DRMCOLORSOURCE;
Values
The object's color source is a face.
The object's color source is a vertex.
See Also
IDirect3DRMMeshBuilder::SetColorSource, IDirect3DRMMeshBuilder::GetColorSource