The IDirectDrawVideoPort::Flip method instructs the DirectDrawVideoPort object to write the next frame of video to a new surface.
HRESULT Flip(
LPDIRECTDRAWSURFACE lpDDSurface,
DWORD dwFlags
);
Parameters
lpDDSurface
Address of the DirectDrawSurface object that will receive the next frame of video.
dwFlags
Flip options flags. This parameter can be one of the following values.
| DDVPFLIP_VIDEO | ||
| The specified surface is to receive the normal video data. | ||
| DDVPFLIP_VBI | ||
| The specified surface is to receive only the data within the vertical blanking interval. | ||
Return Values
If the method succeeds, the return value is DD_OK.
If the method fails, the return value may be one of the following error values:
| DDERR_INVALIDOBJECT | 
| DDERR_INVALIDPARAMS | 
Remarks
This method can be used to prevent tearing. Calls to IDirectDrawVideoPort::Flip are asynchronous¾the actual flip operation will always be synchronized with the vertical blank of the video signal.
QuickInfo
  Windows NT: Use version 5.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in dvp.h.
  Import Library: Use ddraw.lib.