Retrieves the vectors that are aligned with the direction (rvDx, rvDy, rvDz) and up (rvUx, rvUy, rvUz) vectors supplied to the IDirect3DRMFrame2::SetOrientation method.
HRESULT GetAxes(
LPD3DVECTOR dir,
LPD3DVECTOR up
);
Parameters
dir
The z-axis for the frame. Default is (0,0,1).
up
The y-axis for the frame. Default is (0,1,0).
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
Remarks
This method along with IDirect3DRMFrame2::SetAxes helps support both left-handed and right-handed coordinate systems. SetAxes allows you to specify that the negative z-axis represents the front of the object.
See Also
IDirect3DRMFrame2::SetAxes, IDirect3DRMFrame2::GetInheritAxes, IDirect3DRMFrame2::SetInheritAxes