The D3DEXECUTEDATA structure specifies data for the IDirect3DDevice::Execute method. When this method is called and the transformation has been done, the instruction list starting at the value specified in the dwInstructionOffset member is parsed and rendered.
typedef struct _D3DEXECUTEDATA {
DWORD dwSize;
DWORD dwVertexOffset;
DWORD dwVertexCount;
DWORD dwInstructionOffset;
DWORD dwInstructionLength;
DWORD dwHVertexOffset;
D3DSTATUS dsStatus;
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
Members
dwSize
Size of this structure, in bytes. This member must be initialized before the structure is used.
dwVertexOffset
Offset into the list of vertices.
dwVertexCount
Number of vertices to execute.
dwInstructionOffset
Offset into the list of instructions to execute.
dwInstructionLength
Length of the instructions to execute.
dwHVertexOffset
Offset into the list of vertices for the homogeneous vertex used when the application is supplying screen coordinate data that needs clipping.
dsStatus
Value storing the screen extent of the rendered geometry for use after the transformation is complete. This value is a D3DSTATUS structure.
QuickInfo
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3dtypes.h.
See Also
D3DSTATUS