IDirect3DRMProgressiveMesh::SetMinRenderDetail
Sets the minimum level of detail that will be rendered during a load from 0.0 (minimum detail) to 1.0 (maximum detail). Normally, the progressive mesh will be rendered once the base mesh is available (and the mesh is in the scene graph).
HRESULT SetMinRenderDetail(
D3DVALUE dvCount
)
Parameters
dvCount
The requested minimum detail.
Return Values
Returns DD_OK if successful, or one of the following errors:
D3DRMERR_CONNECTIONLOST
D3DRMERR_INVALIDDATA
D3DRMERR_INVALIDOBJECT
D3DRMERR_INVALIDPARAMS
D3DRMERR_PENDING
D3DRMERR_REQUESTTOOLARGE
D3DRMERR_REQUESTTOOSMALL
Remarks
This API sets the minimum number of faces/vertices that will be rendered during the load (larger than the base mesh).
Any subsequent IDirect3DRMProgressiveMesh::SetDetail, IDirect3DRMProgressiveMesh::SetFaceDetail, or IDirect3DRMProgressiveMesh::SetVertexDetail calls will override this.