D3DVECTOR

The D3DVECTOR structure defines a vector for many Direct3D and Direct3DRM methods and structures.

typedef struct _D3DVECTOR {

union {

D3DVALUE x;

D3DVALUE dvX;

};

union {

D3DVALUE y;

D3DVALUE dvY;

};

union {

D3DVALUE z;

D3DVALUE dvZ;

};

} D3DVECTOR, *LPD3DVECTOR;

Members

dvX, dvY, and dvZ

Values of the D3DVALUE type describing the vector.

QuickInfo

  Windows NT: Use version 4.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3dtypes.h.

See Also

D3DLIGHT2, D3DLIGHTINGELEMENT,