Sets the texture of the frame.
HRESULT SetTexture(
LPDIRECT3DRMTEXTURE lpD3DRMTexture
);
Parameters
lpD3DRMTexture
Address of a variable that represents the Direct3DRMTexture object to be used.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
Remarks
The texture is used for meshes in the frame when the D3DRMMATERIALMODE enumerated type is D3DRMMATERIAL_FROMFRAME. To disable the frame's texture, use a NULL texture.
See Also
IDirect3DRMFrame2::GetTexture, IDirect3DRMFrame2::SetMaterialMode