IDirectPlay3::SetSessionDesc

Changes the properties of the current session. Only the host of the session can change the session properties. If a nonhost attempts to call it, the method returns DPERR_ACCESSDENIED.

The updated session description will be propagated to all the other computers in the session. Each player will receive a DPMSG_SETSESSIONDESC system message.

You can't use SetSessionDesc in a lobby session.

HRESULT SetSessionDesc(
LPDPSESSIONDESC2 lpSessDesc,
DWORD dwFlags
);

Parameters

lpSessDesc

Pointer to the DPSESSIONDESC2 structure containing the new settings.

dwFlags

No flags are currently used by this method.

Return Values

Returns DP_OK if successful, or one of the following error values otherwise:

DPERR_ACCESSDENIED

DPERR_INVALIDPARAMS

DPERR_NOSESSIONS

This method returns DPERR_ACCESSDENIED if this computer does not have permission to change the session. Only the host can change the session properties. It returns DPERR_INVALIDPARAMS if the application attempts to change a property in the session description that cannot be changed or tries to give a property an invalid value.

Remarks

Changing the session description will cause a DPSYS_SETSESSIONDESC system message to be generated on all the other computers in the session.

The following members and flags of the DPSESSIONDESC2 structure can be changed using IDirectPlay3::SetSessionDesc:

dwFlags

DPSESSION_JOINDISABLED

DPSESSION_NEWPLAYERSDISABLED

DPSESSION_NODATAMESSAGES

DPSESSION_PRIVATE

dwMaxPlayers

If you set the maximum players to a value less than the current number of players, the method returns DPERR_INVALIDPARAMS.

lpszSessionName / lpszSessionNameA

lpszPassword / lpszPasswordA

dwUser1

dwUser2

dwUser3

dwUser4

If the following members and flags of the DPSESSIONDESC2 structure are changed, an error will occur (for example, if the DPSESSION_KEEPALIVE flag is currently set and you try to set this bit, you will not get an error, but if you try to clear this bit, you will get an error and IDirectPlay3::SetSessionDesc will fail):

dwSize

dwFlags

DPSESSION_NOMESSAGEID

DPSESSION_KEEPALIVE

The following members of the DPSESSIONDESC2 structure are ignored (that is, it does not matter what you pass in these members - DirectPlay will always use the values passed when IDirectPlay3::Open was called):

guidInstance

guidApplication

dwCurrentPlayers

dwReserved1

dwReserved2

See Also

DPSESSIONDESC2, IDirectPlay3::GetSessionDesc