IDirect3DRMProgressiveMesh

The Progressive Mesh is a form of mesh that allows for progressive refinement. Conceptually, it consists of a base mesh representation and a number of "vertex split" records. A mesh can be stored as a much coarser mesh together with records of how to incrementally refine the mesh. This allows for a generalized level of detail to be set on the mesh as well as progressive download of the mesh from a remote source.

The progressive mesh is a visual in Direct3D Retained Mode and may be used in the standard ways that visuals are used. That is, a progressive mesh can be added to frame hierarchies, multiply instanced and picked.

The Direct3DRMProgressiveMesh object is created by calling the IDirect3DRM2::CreateProgressiveMesh method. After creation, the object can be added to a hierarchy, but will not render until at least the base mesh is available.

For a conceptual overview, see IDirect3DRMProgressiveMesh.

In addition to the standard IUnknown and IDirect3DRMObject methods, this API contains the following members:

Creating and Copying Meshes Clone
  CreateMesh
  Duplicate
  GetBox
Loading Abort
  GetLoadStatus
  Load
Setting Quality SetQuality
  GetQuality
Managing Details GetDetail
  GetFaceDetail
  GetFaceDetailRange
  GetVertexDetail
  GetVertexDetailRange
  SetDetail
  SetFaceDetail
  SetMinRenderDetail
  SetVertexDetail
Registering Events RegisterEvents

The IDirect3DRMProgressiveMesh interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:

AddRef

QueryInterface

Release

In addition, the IDirect3DRMProgressiveMesh interface inherits the following methods from the IDirect3DRMObject interface:

AddDestroyCallback

Clone

DeleteDestroyCallback

GetAppData

GetClassName

GetName

SetAppData

SetName