Restoring the Direct3D Device

The RestoreDevice function restores lost video memory for the device surface and z-buffer.

static HRESULT

RestoreDevice(void)

{

HRESULT hRes;

if (NULL != lpddZBuffer)

{

hRes = lpddZBuffer->lpVtbl->Restore(lpddZBuffer);

if (FAILED(hRes))

return hRes;

}

if (NULL != lpddDevice)

{

hRes = lpddDevice->lpVtbl->Restore(lpddDevice);

if (FAILED(hRes))

return hRes;

}

return DD_OK;

}