IDirect3DRMFrame::GetSceneBackgroundDepth

Retrieves the current background-depth buffer for the scene.

HRESULT GetSceneBackgroundDepth(
LPDIRECTDRAWSURFACE * lplpDDSurface
);

Parameters

lplpDDSurface

Address of a pointer that will be initialized with the address of a DirectDraw surface representing the current background-depth buffer.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

See Also

IDirect3DRMFrame::SetSceneBackgroundDepth