IDirect3DRMMeshBuilder::SetNormal
Sets the normal vector of a specified vertex in a Direct3DRMMeshBuilder object.
HRESULT SetNormal(
DWORD index,
D3DVALUE x,
D3DVALUE y,
D3DVALUE z
);
Parameters
index
Index of the normal to be set.
x, y, and z
The x, y, and z components of the vector to assign to the specified normal.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.