The D3DSTATUS structure describes the current status of the execute buffer. This structure is part of the D3DEXECUTEDATA structure and is used with the D3DOP_SETSTATUS opcode in the D3DOPCODE enumerated type.
typedef struct _D3DSTATUS {
DWORD dwFlags;
DWORD dwStatus;
D3DRECT drExtent;
} D3DSTATUS, *LPD3DSTATUS;
Members
dwFlags
One of the following flags, specifying whether the status, the extents, or both are being set:
D3DSETSTATUS_STATUS | ||
Set the status. | ||
D3DSETSTATUS_EXTENTS | ||
Set the extents specified in the drExtent member. | ||
D3DSETSTATUS_ALL | ||
Set both the status and the extents. |
dwStatus
Clipping flags. This member can be one or more of the following flags:
Combination and General Flags
Clip Intersection Flags
D3DSTATUS_CLIPINTERSECTIONBACK | ||
Logical AND of the clip flags for the vertices compared to the back clipping plane of the viewing frustum. | ||
D3DSTATUS_CLIPINTERSECTIONBOTTOM | ||
Logical AND of the clip flags for the vertices compared to the bottom of the viewing frustum. | ||
D3DSTATUS_CLIPINTERSECTIONFRONT | ||
Logical AND of the clip flags for the vertices compared to the front clipping plane of the viewing frustum. | ||
D3DSTATUS_CLIPINTERSECTIONGEN0 through D3DSTATUS_CLIPINTERSECTIONGEN5 | ||
Logical AND of the clip flags for application-defined clipping planes. | ||
D3DSTATUS_CLIPINTERSECTIONLEFT | ||
Logical AND of the clip flags for the vertices compared to the left side of the viewing frustum. | ||
D3DSTATUS_CLIPINTERSECTIONRIGHT | ||
Logical AND of the clip flags for the vertices compared to the right side of the viewing frustum. | ||
D3DSTATUS_CLIPINTERSECTIONTOP | ||
Logical AND of the clip flags for the vertices compared to the top of the viewing frustum. |
Clip Union Flags
Basic Clipping Flags
D3DCLIP_BACK | ||
All vertices are clipped by the back plane of the viewing frustum. | ||
D3DCLIP_BOTTOM | ||
All vertices are clipped by the bottom plane of the viewing frustum. | ||
D3DCLIP_FRONT | ||
All vertices are clipped by the front plane of the viewing frustum. | ||
D3DCLIP_LEFT | ||
All vertices are clipped by the left plane of the viewing frustum. | ||
D3DCLIP_RIGHT | ||
All vertices are clipped by the right plane of the viewing frustum. | ||
D3DCLIP_TOP | ||
All vertices are clipped by the top plane of the viewing frustum. | ||
D3DCLIP_GEN0 through D3DCLIP_GEN5 | ||
Application-defined clipping planes. |
drExtent
A D3DRECT structure that defines a bounding box for all the relevant vertices. For example, the structure might define the area containing the output of the D3DOP_PROCESSVERTICES opcode, assuming the D3DPROCESSVERTICES_UPDATEEXTENTS flag is set in the D3DPROCESSVERTICES structure.
Remarks
The status is a rolling status and is updated during each execution. The bounding box in the drExtent member can grow with each execution, but it does not shrink; it can be reset only by using the D3DOP_SETSTATUS opcode.
QuickInfo
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3dtypes.h.
See Also