This section covers the creation and management of DirectSoundBuffer objects, which are the fundamental mechanism for playing sounds. The following topics are discussed:
·Static and Streaming Sound Buffers
·Current Play and Write Positions
Most of the information in this section applies to 3-D sound buffers as well. For information specific to the IDirectSound3DBuffer interface, see DirectSound 3-D Buffers.
For information about capture buffers, see DirectSoundCapture.