IDirect3DRMMeshBuilder::GetTextureCoordinates
Retrieves the texture coordinates of a specified vertex in a Direct3DRMMeshBuilder object.
HRESULT GetTextureCoordinates(
DWORD index,
D3DVALUE *lpU,
D3DVALUE *lpV
);
Parameters
index
Index of the vertex.
lpU and lpV
Addresses of variables that will be filled with the texture coordinates of the vertex when the method returns.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also