IDirect3DExecuteBuffer::SetExecuteData

The IDirect3DExecuteBuffer::SetExecuteData method sets the execute data state of the Direct3DExecuteBuffer object. The execute data is used to describe the contents of the Direct3DExecuteBuffer object.

HRESULT SetExecuteData(

LPD3DEXECUTEDATA lpData

);

Parameters

lpData

Address of a D3DEXECUTEDATA structure that describes the execute buffer layout.

Return Values

If the method succeeds, the return value is D3D_OK .

If the method fails, the return value may be one of the following values:

D3DERR_EXECUTE_LOCKED
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS

Remarks

This call fails if the Direct3DExecuteBuffer object is locked.

QuickInfo

  Windows NT: Use version 4.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in ddraw.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DExecuteBuffer::GetExecuteData