The D3DVALP macro creates a value of the specified precision.
D3DVALP(val, prec) ((float)val)
Parameters
val
Value to be converted.
prec
Ignored.
Return Values
The macros returns the converted value.
Remarks
The precision, as implemented by the D3DVAL macro, is 16 bits for the fractional part of the value.
QuickInfo
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3dtypes.h.
See Also