IDirect3DRMTexture2::InitFromResource2
Initializes a Direct3DRMTexture2 object from a specified resource.
HRESULT InitFromResource2(
HModule hModule,
LPCTSTR strName,
LPCTSTR strType
);
Parameters
hModule
Handle of the specified resource.
strName
The name of the resource to be used to initialize the texture.
strType
The type name of the resource used to initialize the texture. Textures can be stored in RT_BITMAP and RT_RCDATA resource types, or user-defined types. If the resource type is user-defined, this method passes the resource module handle, the resource name, and the resource type to the FindResource Win32 API.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
Remarks
You must have created the IDirect3DRMTexture2 object to be initialized using the IDirect3DRM2::CreateTexture or IDirect3DRM2::CreateTextureFromSurface methods.
See Also
IDirect3DRMTexture2::InitFromFile, IDirect3DRMTexture2::InitFromImage, IDirect3DRMTexture2::InitFromSurface