The IDirect3DTexture2::Load method loads a texture that was created with the DDSCAPS_ALLOCONLOAD flag, which indicates that memory for the DirectDraw surface is not allocated until this method loads the surface.
HRESULT Load(
LPDIRECT3DTEXTURE2 lpD3DTexture2
);
Parameters
lpD3DTexture2
Address of the texture to load.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value is an error. For a list of possible return values, see Direct3D Immediate-Mode Return Values.
Remarks
In the IDirect3DTexture interface, this method uses a pointer to a Direct3DTexture object instead of a Direct3DTexture2 object.
QuickInfo
Windows NT: Use version 5.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.