IDirect3DRMFrame::SetTextureTopology
Defines the topological properties of the texture coordinates across objects in the frame.
HRESULT SetTextureTopology(
BOOL bWrap_u,
BOOL bWrap_v
);
Parameters
bWrap_u and bWrap_v
Variables that are set to TRUE to map the texture in the u- and v-directions, respectively.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also