IDirect3DRMFrame::SetTextureTopology

Defines the topological properties of the texture coordinates across objects in the frame.

HRESULT SetTextureTopology(
BOOL bWrap_u,
BOOL bWrap_v
);

Parameters

bWrap_u and bWrap_v

Variables that are set to TRUE to map the texture in the u- and v-directions, respectively.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

See Also

IDirect3DRMFrame::GetTextureTopology