Identifies a resource to be loaded when an application calls the IDirect3DRM::Load method (or one of the other Load methods) and specifies D3DRMLOAD_FROMMEMORY.
typedef struct _D3DRMLOADMEMORY {
LPVOID lpMemory;
DWORD dSize;
} D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY;
Members
Address of a block of memory to be loaded.
Size, in bytes, of the block of memory to be loaded.
See Also
IDirect3DRM::Load, IDirect3DRMAnimationSet::Load, IDirect3DRMFrame::Load, IDirect3DRMMeshBuilder::Load, D3DRMLOADOPTIONS, D3DRMLOADRESOURCE