IDirect3DViewport2::GetBackground

The IDirect3DViewport2::GetBackground method retrieves the handle to a material that represents the current background associated with the viewport.

HRESULT GetBackground(

LPD3DMATERIALHANDLE lphMat,

LPBOOL lpValid

);

Parameters

lphMat

Address that will contain the handle of the material being used as the background.

lpValid

Address of a variable that will be filled to indicate whether a background is associated with the viewport. If this parameter is FALSE, no background is associated with the viewport.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value may be one of the following values:

DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS

Remarks

This method is unchanged from its implementation in the IDirect3DViewport interface.

QuickInfo

  Windows NT: Use version 5.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DViewport2::SetBackground