The IDirect3DDevice2::Vertex method adds a new Direct3D vertex to the currently started primitive.
HRESULT Vertex(
LPVOID lpVertexType
);
Parameters
lpVertexType
Pointer to the next Direct3D vertex to be added to the currently started primitive sequence. This can be any of the Direct3D vertex types: D3DLVERTEX, D3DTLVERTEX, or D3DVERTEX
Return Values
If the method succeeds, the return value is DD_OK.
If the method fails, the return value may be one of the following values:
D3DERR_INVALIDRAMPTEXTURE | Ramp mode is being used and the texture handle in the current material does not match the current texture handle that is set as a render state. |
DDERR_INVALIDPARAMS | One of the arguments is invalid. |
Remarks
This method was introduced with the IDirect3DDevice2 interface.
QuickInfo
Windows NT: Use version 5.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.