IDirect3DDevice2::Vertex

The IDirect3DDevice2::Vertex method adds a new Direct3D vertex to the currently started primitive.

HRESULT Vertex(

LPVOID lpVertexType

);

Parameters

lpVertexType

Pointer to the next Direct3D vertex to be added to the currently started primitive sequence. This can be any of the Direct3D vertex types: D3DLVERTEX, D3DTLVERTEX, or D3DVERTEX

Return Values

If the method succeeds, the return value is DD_OK.

If the method fails, the return value may be one of the following values:

D3DERR_INVALIDRAMPTEXTURE Ramp mode is being used and the texture handle in the current material does not match the current texture handle that is set as a render state.
DDERR_INVALIDPARAMS One of the arguments is invalid.

Remarks

This method was introduced with the IDirect3DDevice2 interface.

QuickInfo

  Windows NT: Use version 5.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.