Describes the color palette used in a D3DRMIMAGE structure. This structure is used only if the rgb member of the D3DRMIMAGE structure is FALSE. (If it is TRUE, RGB values are used.)
typedef struct _D3DRMPALETTEENTRY {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char flags;
}D3DRMPALETTEENTRY;
typedef D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
Members
Values defining the primary color components that define the palette. These values can range from 0 through 255.
Value defining how the palette is used by the renderer. This value is one of the members of the D3DRMPALETTEFLAGS enumerated type.
See Also