[DirectX 5 Programmer's Reference] Using the Registry (100%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using the Registry (86.7647058823529%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (86.7647058823529%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 7 Programmer's Reference] Using System Messages (35.6265664160401%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Player Messages (35.6265664160401%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (34.9122807017544%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (31.0695968977703%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (28.7084857866592%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Locator (27.8642643059119%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (27.7171064763143%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (27.4135868668537%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX October 2006 Documentation] Using DirectMusic (27.3391812865497%)
DirectMusic
[DirectX 5 Programmer's Reference] Using System Messages (27.2932330827068%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Detector (27.2754961899699%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (26.979967608535%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 5 Programmer's Reference] Using Lobby Messages (26.5789473684211%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Macro Definitions (26.1051178671316%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using System Messages (26.1020197552705%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using Macro Definitions (25.2279248846755%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 7 Programmer's Reference] Using Authored Segments (24.8363293726061%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (24.8013195381616%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectX Protocol in an Application (24.4587320574163%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (24.4587320574163%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 7 Programmer's Reference] Using Viewports (24.3077055383557%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (24.2543859649123%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay DPNSVR Application (24.2543859649123%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 2 Programmer's Reference] Using Macro Definitions (24.2120518688024%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (23.917004048583%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX October 2006 Documentation] Using Vertex Tweening (23.6956361491965%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Vertex Tweening
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (23.6842105263158%)
DirectX SDK Technical Articles
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (23.1443994601889%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (23.0952380952381%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (23.0548910154173%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (22.8579555978937%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 3 Programmer's Reference] Using a Custom Mixer (20.6937799043062%)
DirectSound > DirectSound Examples > Creating Sound Buffers