[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (100%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (65.2380952380952%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (61.2179487179487%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (61.2179487179487%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (59.4322344322344%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (59.4322344322344%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (59.4322344322344%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using System Messages (52.2069597069597%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (52.1062271062271%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 5 Programmer's Reference] Using Hardware Mixing (48.0455818691113%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (45.1689708141321%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (44.573732718894%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 5 Programmer's Reference] Using Wave Files (44.3098568098568%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (42.2747747747748%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (41.4661654135338%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX 8.1 C/C++ Programmer's Reference] Using the Smart Tee Filter (40.7451923076923%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Video Capture > Advanced Capture Topics
[DirectX October 2006 Documentation] Using DirectMusic Messages (39.8412698412698%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Ports (39.8412698412698%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using UVAtlas (39.5421245421245%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (38.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX October 2006 Documentation] Using Effects in DirectMusic (38.2173382173382%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (38.0253797926212%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (37.0002913752914%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (35.952380952381%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (35.9346382783883%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (34.5616605616606%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (34.3781218781219%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Instrument Collections (34.148923992674%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 3 Programmer's Reference] Using a Custom Mixer (33.1876456876457%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (32.5924075924076%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (30.2197802197802%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.4261294261294%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (28.6324786324786%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (28.4257409257409%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.2352647352647%)
DirectSound > Overview > Creating Sound Buffers