[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (100%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (90.1315789473684%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (90.1315789473684%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (61.2179487179487%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (59.8817567567568%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using Player Messages (51.6597236334079%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (47.6785714285714%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 5 Programmer's Reference] Using Wave Files (45.7501535626536%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Hardware Mixing (43.9442115912704%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (43.1196288454353%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (41.0926018184083%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (38.9075877119355%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.6257751257751%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (37.6257751257751%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.2744237744238%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (35.9151256519678%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX October 2006 Documentation] Using the Capture Buffer (35.5800072518339%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 5 Programmer's Reference] Using Execute Buffers (35.53625327922%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (35.2927927927928%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (34.2140151515152%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX October 2006 Documentation] Using Hardware Mixing (33.7615021438551%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX October 2006 Documentation] Using HLSL Shaders (32.7686615186615%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX October 2006 Documentation] Using the Capture Buffer (32.4096481991219%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Using WAV Data (32.3311757135287%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (31.6733941733942%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (31.6733941733942%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (31.5604890604891%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (30.3220428220428%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (29.2216117216117%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (29.0212928370823%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (28.5283708077826%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (28.2966042966043%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (27.6083226083226%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (22.6083226083226%)
DirectSetup > Overview