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[DirectX 7 Programmer's Reference] Creating the Primary Surface (100%)
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[DirectX 7 Programmer's Reference] Creating Client Memory Surfaces (91.9354838709677%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (90.1785714285714%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Wide Surfaces (90.1785714285714%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (90%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating an Off-Screen Surface (90%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Surfaces (88.3928571428571%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (83.3333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (83.3333333333333%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Sound Buffers (40.0703463203463%)
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[DirectX 3 Programmer's Reference] Creating Surfaces (38.9183087027915%)
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[DirectX October 2006 Documentation] Creating the Performance (38.8305322128851%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (38.5854341736695%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (37.2051452159811%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (37.2051452159811%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Creating the Capture Object (36.4832535885167%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (35.1831838504633%)
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[DirectX 3 Programmer's Reference] Creating Buffers (34.8336475352604%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (33.1649967679379%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating an Error Logging Class (32.5934870526901%)
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[DirectX October 2006 Documentation] Creating the Device Object (32.4073050272741%)
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[DirectX October 2006 Documentation] Creating a Device (32.2605766444509%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (30.944300797242%)
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