[DirectX 7 Programmer's Reference] Creating Client Memory Surfaces (100%)
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[DirectX 5 Programmer's Reference] Creating the Primary Surface (91.9354838709677%)
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[DirectX 7 Programmer's Reference] Creating the Primary Surface (91.9354838709677%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (91.1290322580645%)
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[DirectX 7 Programmer's Reference] Creating Wide Surfaces (91.1290322580645%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Surfaces (88.7096774193548%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (88.7096774193548%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating an Off-Screen Surface (88.7096774193548%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (83.8888888888889%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (83.8888888888889%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Sound Buffers (40.6463831867058%)
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[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (39.8399315738025%)
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[DirectX 3 Programmer's Reference] Creating Surfaces (39.2351289792892%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (36.6557106713653%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (36.6557106713653%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (34.4019338504633%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (34.4019338504633%)
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[DirectX October 2006 Documentation] Creating a Capture Buffer (34.2943134963508%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (34.0369424510042%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (34.0369424510042%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (33.798008131809%)
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[DirectX October 2006 Documentation] Creating the Capture Object (32.6814102705444%)
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[DirectX October 2006 Documentation] Creating a Vertex Buffer (32.0442155356766%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (32.041724878537%)
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[DirectX 2 Programmer's Reference] Creating Buffers (31.3630254154448%)
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[DirectX October 2006 Documentation] Creating a Device (31.13730475505%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (30.5410749907904%)
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[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (29.4839709704418%)
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[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (28.4415266106443%)
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