[DirectX 7 Programmer's Reference] Using Gamma Controls (100%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Color Controls (93.75%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (62.6407657657658%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Using DMA (41.029776674938%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (41.029776674938%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 5 Programmer's Reference] Using Mode 13 (40.8012820512821%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Mode 13 (40.8012820512821%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Transitions (39.2236440030558%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (38.003663003663%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 5 Programmer's Reference] Using Callback Functions (32.1130952380952%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Segments (31.2149859943978%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Locator (30.9315985946421%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 C/C++ Programmer's Reference] Using the Video Control in C++ (30.6547619047619%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control
[DirectX 2 Programmer's Reference] Using Macro Definitions (30.373760488177%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX October 2006 Documentation] Using Bands (29.9649859943978%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using the Video Control in Script (29.5941558441558%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control
[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (29.5895989974937%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (29.5895989974937%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.5833333333333%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Detector (29.4823232323232%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.4540229885057%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Transitions (29.4292717086835%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using WAV Data (29.237012987013%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (28.3395989974937%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (28.2407407407407%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Instrument Collections (28.2034632034632%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (27.8038847117794%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (27.0829002079002%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.0238095238095%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (26.5538847117795%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using a Custom Mixer (26.4583333333333%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (26.3290229885057%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (25.1157407407407%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (24.9309868875086%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using the Registry (21.4270050125313%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications