[DirectX 5 Programmer's Reference] Texture Map Formats (100%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 3 Programmer's Reference] Texture Map Formats (84.3055555555556%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 7 Programmer's Reference] Texture-Map Formats (80.414979757085%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw C/C++ Reference > Pixel Format Masks
[DirectX 7 Programmer's Reference] Texture-Map Formats (76.3357256778309%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw Visual Basic Reference > Pixel Format Masks
[DirectX 3 Programmer's Reference] Texture Maps (63.5612128146453%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 2 Programmer's Reference] Texture Maps (51.0612128146453%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 7 Programmer's Reference] Texture Map Formats (47.979797979798%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Further Reading
[DirectX 7 Programmer's Reference] Texture map formats (46.4845826687932%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Visual Basic Reference > Further Reading
[DirectX 2 Programmer's Reference] Texture Size (41.984649122807%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (41.984649122807%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (40.7587976539589%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 7 Programmer's Reference] Texture Argument Flags (38.5869565217391%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode Visual Basic Reference
[DirectX 8.1 C/C++ Programmer's Reference] Texture Argument Flags (38.2386363636364%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference
[DirectX October 2006 Documentation] Texture Coordinate Formats (37.8593117408907%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX 5 Programmer's Reference] Texture Maps (36.7400278189079%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (35.8749257278669%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (35.8749257278669%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX October 2006 Documentation] Texture Coordinate Transformations (35.4259634888438%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX October 2006 Documentation] Texture Wrapping State (35.2683080808081%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 5 Programmer's Reference] Texture Colors (34.5484603169518%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Texture Border State (34.0441176470588%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Border State (34.0441176470588%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Formats (33.7521688837478%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Formats (33.7521688837478%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Palettes (33.5745614035088%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Alpha (33.296783625731%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Alpha Blending
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending State (32.9077540106952%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending State (32.9077540106952%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 5 Programmer's Reference] Texture Wrapping (32.7926593978553%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Transparency (32.5747761064255%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Colors (28.5688281969746%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Transparency (26.5951439864483%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface