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[DirectX 3 Programmer's Reference] Step 7: Flipping the Surfaces (87.1212121212121%)
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[DirectX 3 Programmer's Reference] Step 1: Creating a DirectDraw Object (86.1111111111111%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 5 Programmer's Reference] Step 1: Creating a DirectDraw Object (86.1111111111111%)
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[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (85.6060606060606%)
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[DirectX 5 Programmer's Reference] Step 2: Determining the Application's Behavior (84.7826086956522%)
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Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
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Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
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Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
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